AnimInstance in C++

Hi,
I’m trying to create a custom AnimInstance in UE4.26. One variable would be BlendSpace which can be modified in runtime. I keep getting error Missing ‘;’ in variable declaration

// RAED ABBAS © 2021

#pragma once

#include "CoreMinimal.h"
#include "Animation/AnimInstance.h"

#include "GPS_AnimInstance.generated.h"

class UBlendSpaceBase;

UCLASS(transient, Blueprintable, hideCategories = AnimInstance, BlueprintType)
//UCLASS()
class GAMEPLAYSYSTEMS_API UGPS_AnimInstance : public UAnimInstance
{
	GENERATED_BODY()

public:
	UPROPERTY()
	UBlendSpaceBase* StandıngBS;
};

I don’t seem to find the problem :frowning:

It looks like an IDE issue. I tried compiling with Rider and it works just fine now!

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