Hi,
I’m trying to create a custom AnimInstance in UE4.26. One variable would be BlendSpace which can be modified in runtime. I keep getting error Missing ‘;’ in variable declaration
// RAED ABBAS © 2021
#pragma once
#include "CoreMinimal.h"
#include "Animation/AnimInstance.h"
#include "GPS_AnimInstance.generated.h"
class UBlendSpaceBase;
UCLASS(transient, Blueprintable, hideCategories = AnimInstance, BlueprintType)
//UCLASS()
class GAMEPLAYSYSTEMS_API UGPS_AnimInstance : public UAnimInstance
{
GENERATED_BODY()
public:
UPROPERTY()
UBlendSpaceBase* StandıngBS;
};
I don’t seem to find the problem