Anime character!) [+blender to procreate workflow]

Thinking ahead with UVs, textures, topologies and so on - definitely didn’t work for me :joy:
Will have to work more with this kind of characters

However the end result was a lot of fun for me
Seeing a character move - always amazing!

+I’ve managed to bring her into procreate as OBJ with UVs and base colors: for texture painting - that is a huge relief
To have layers, eraser, all kind of brushes-definitely is a game changer for me
But will think more about my UVs and where they have seams, next time around

[also am excited to take texture painting to a cafe or something))]

But anyway:
She is alive!
And she has a Magical_Giant_lollipop_001 [or at list that’s what I’ve called it]!

IMG_0560

5 Likes

That’s a pretty creative take on the course material; cool stuff!

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Very nice result.

Perhaps the stick inflates and launches helium balloons!

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I never knew you could bring OVJ into procreate. I’m going to give that a try! Thanks for teaching me something new.

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Yeah! That’s a neat feature! And I found it quite cool and more up my valley than painting in blender so far

But few things to note:

It didn’t want to show me the base colors that I’d painted in blender
So I had to take separate texture file as a PNG from blender (you can have it as a shared map between a few parts of your model, for example: I’ve had a separate UV map for the body and clothes - so it was 2 PNGs)

  • you open your model in procreate
  • touch any part of your model (it will light up blue for a moment)
  • change to 2d view (toggle in settings on top)
  • drag and drop your texture on top of it (or create a new layer for it)
  • it will automatically understand what’s up and will work just like you would expect
  • that’s where it might get tricky though

I think - I didn’t do a great job with UVs so Procreate hated it (and gave me a warning about it …. or may be it doesn’t like when few UV maps are used - will need more experiments to find out) Anyway: it was easier for me to paint in 2d mode and open my model as a 3d reference (also in settings on top of UI) within Procreate - yes, it will live update and let you look around and so on

Regardless: it was still very nice to experiment with tools and brushes I’m used to (and with layers and so on)

When you finish - just export textures - it will export as a folder with all your PNG textures + roughness and so on

  • open it in your blender project
  • done)

Also kinda obviously:
iPad will not like it if you have too many polygons ))
This model had few thousand and it wasn’t a problem

Edit: forgot one thing!
I had a mirror mod here
So my UV/texture map was actually a half

And so it won’t let you do something without symmetry and will bug out if you try to draw on a “wrong’” side - as far as it’s concerned)

  • next time I will definitely unwrap a full model) or at list a part like - face ))
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Thank you for the detailed instructions. I’m going to try this workflow with my next new model. This is exciting!

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Looks good!

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