Yeah! That’s a neat feature! And I found it quite cool and more up my valley than painting in blender so far
But few things to note:
It didn’t want to show me the base colors that I’d painted in blender
So I had to take separate texture file as a PNG from blender (you can have it as a shared map between a few parts of your model, for example: I’ve had a separate UV map for the body and clothes - so it was 2 PNGs)
- you open your model in procreate
- touch any part of your model (it will light up blue for a moment)
- change to 2d view (toggle in settings on top)
- drag and drop your texture on top of it (or create a new layer for it)
- it will automatically understand what’s up and will work just like you would expect
- that’s where it might get tricky though
I think - I didn’t do a great job with UVs so Procreate hated it (and gave me a warning about it …. or may be it doesn’t like when few UV maps are used - will need more experiments to find out) Anyway: it was easier for me to paint in 2d mode and open my model as a 3d reference (also in settings on top of UI) within Procreate - yes, it will live update and let you look around and so on
Regardless: it was still very nice to experiment with tools and brushes I’m used to (and with layers and so on)
When you finish - just export textures - it will export as a folder with all your PNG textures + roughness and so on
- open it in your blender project
- done)
Also kinda obviously:
iPad will not like it if you have too many polygons ))
This model had few thousand and it wasn’t a problem
Edit: forgot one thing!
I had a mirror mod here
So my UV/texture map was actually a half
And so it won’t let you do something without symmetry and will bug out if you try to draw on a “wrong’” side - as far as it’s concerned)
- next time I will definitely unwrap a full model) or at list a part like - face ))