AnimationTree being uneditible due to being a "dummy player"

Hello,

I’m a student participating in the course under the title: “Master 3D RPG creation in Godot: build attacks, levelling, gear systems, animated combat, light environments and more”, and i made a mistake while editing an animation state machine, making it “unchangeable” and now i have no idea how to fix the issue. I googled the “dummy player” warning as well it’s description that my program was showing,
but couldn’t find answers other than other user reporting similar issue with no replys on the post.

So what happened is that i was editing the AnimationNodeStateMachine in AnimationTree node, managing node connection, when i tried to delete a connection between two animations and ended up deleting whole AnimationTree node. I simply pressed ctr+z to undo the action, but now i have this warning that i was writing about earlier. I tried replacing AnimationTree node with a new one or the AnimationPlayer itself (that was controlled by my AnimationTree), but no dice. I’m not sure what i need to replace/recreate to make it back working other than starting the course from scratch.

I’m using Godot v.4.4.1 stable


Zrzut ekranu 2025-08-05 115414
Zrzut ekranu 2025-08-05 115450
Zrzut ekranu 2025-08-05 115517

Hoping to be hearing from you!

@Tuomo_T

Hello Creategonist,

Can you try reimporting the mesh asset to see if that fixes it?

Hi again,

after sitting to the project next day, i have carefully analyzed my code, and realized that the animation didn’t play in debug mode cuz i have written “class_name Player” in the rig scene instead of the player scene, causing the enemy to not react to the player’s close presence. Seems like i was looking in the wrong place and got worried to much about it, meanwhile i just coded it wrong.

Still, the dummy warning message wasn’t there before i accidentally deleted the AnimationTree node,
not sure what happened to the AnimationPlayer, but so far works as expected.

Sorry for bothering you (>_>), have a nice day.

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