Hello,
I’m a student participating in the course under the title: “Master 3D RPG creation in Godot: build attacks, levelling, gear systems, animated combat, light environments and more”, and i made a mistake while editing an animation state machine, making it “unchangeable” and now i have no idea how to fix the issue. I googled the “dummy player” warning as well it’s description that my program was showing,
but couldn’t find answers other than other user reporting similar issue with no replys on the post.
So what happened is that i was editing the AnimationNodeStateMachine in AnimationTree node, managing node connection, when i tried to delete a connection between two animations and ended up deleting whole AnimationTree node. I simply pressed ctr+z to undo the action, but now i have this warning that i was writing about earlier. I tried replacing AnimationTree node with a new one or the AnimationPlayer itself (that was controlled by my AnimationTree), but no dice. I’m not sure what i need to replace/recreate to make it back working other than starting the course from scratch.
I’m using Godot v.4.4.1 stable


Hoping to be hearing from you!
