Animations in Global Space Instead of Local

The animation does not depend on which direction I am moving (input wise). It only depends on which direction I am facing in the world. If I look toward the Y axis, it only plays the backwards animation, even if I am moving left, right, or forward. All the points on my BS_Locomotion are correct.

My ABP_ShooterCharacter:

You didn’t use the right node. It’s Inverse Transform Direction

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Oh, that makes sense. That’s what Sam was talking about with the local and global space. Thank you!

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