Hello everyone,
I was wondering how I can make the enemies be animated and at the same time bound to the rules of physics, I noticed that whenever I kill a guard on the stairs the guard plays the animation but doesn’t fall down or collide with things, so it’s a bit weird.
Can you give me a hint of what I should do to enable physics and be able to animate as well? I also noticed that our mesh doesn’t have collisions in the same way as our tanks, we only have that capsule component with a Pawn
collision preset and whenever I simulate physics on our enemies they just fall down through the ground (quite funny I might add ^^).
Here is a picture of what I want to avoid.
Edit: Also noticed that the capsule component stays in the scene and blocks my path xD but this is easily solved by just setting the collision to No Collision
on that component