I’ve narrowed down to my issue being that the attack trigger is staying true. Adding the condition of the attack trigger to the attack animation state’s exit transition seems to have helped but im unsure why. Also as part of the throttling in the next video it seems to have just introduced a delay from when I begin attacking, not a delay between the attacks. Any help?
So for some reasons I added a transition condition from attack to locomotion when I didn’t need any at all. Problem solved!
Good job working this out!
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