Animation question to stock first person arms

So my question is beyond the courses I have taken on GameDev, and I completely understand if that means it is something you guys aren’t willing to look into. But if you are, here’s my problem that is beating me up:
I am using the stock first person arms as my character/mesh due to it already being animated. However, I am trying to add a sword to those arms, so I created a right hand socket, and then in my character blueprint I added the sword mesh to the arms and parented the right hand socket I made in the arms skeleton. Personally, I don’t think this has anything to do with it, but just giving context to anything I changed that may be the culprit.

My issue is when I am running, the running animation works fine for a few seconds and then gets “stuck”. If I stop running and start again then it works again, but only for the same few seconds before getting stuck again. (Note: The other animations for arms seem to be working fine. I.E. Falling/jumping)
I am not sure if this is the end of the running animation loop, and it just isn’t re-looping for some reason or what.

I haven’t changed anything in the first person arms blueprint, nor anything with any of the stock animations. Here is a video showing my problem and the only changes I have made that are even remotely related to the arms: 2024-12-14 05-09-38.mkv - Google Drive

Let me know if you need any more screen shots, videos of any blueprints/animations/etc., or anymore information. And again, I completely understand if this is outside of the scope of a question you guys are willing to look into, but if you do thanks a ton.

So I got it fixed thanks to the help of a kind stranger lol. I will post all of the screen shots on what I had to do to fix the problem in case anyone else runs into this problem which is likely considering its part of the fps starterpack animationbp and skeleton mesh, and I didn’t change anything to it so that means it comes default messed up.
So if you are using the first person starter content arms for your character pawn mesh with the firstperson_animBP that is also made by Unreal for these arms, and your running fwd animation does not loop, this is how you fix it.
Step 1: Open the Running Forward Animation

Step 2: Make sure the “Loop” option in the Asset Details panel of the run forward animation IS checked, as mine was off by default.

Step 3: Now you need to refresh the running forward node in the FirstPerson_AnimBP blueprint. So, open up FirstPerson_AnimBp

Step 4: If it’s not open, open the AnimGraph in the FirstPerson_AnimBP, if it is go to it.

Step 5: Double click on the LocoMotioStateMachine

Step 6: Double click on the FPP_Run node

And then finally,
Step 7: Delete the red FP_Run_Fwd sequence player node, and simply find the exact same one and reconnect it. (Alls your doing is refreshing the node)


After deleting it, right click anywhere and search for the exact same one
xh
Reconnect it

then recompile, save your project, and vulahla… It should be fixed!

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