Animation Jitter - After adding the State Driven Camera

Hi there! Firstly, awesome course!

Secondly, I was experiencing a lot of jittering in my animation, after adding the Cinemachine VCAM. I expected it to be brought up, but it never was.

After spending a while looking into it, I discovered that enabling interpolate on the player RigidBody2D fixed it. Figured I’d share, in case anyone else out here struggle with it!

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You should probably mark your post as the solution :slight_smile:

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