I’ve been working on this course for the last week and have copied it step by step and everything was working until we add the:
if (!isActive)
{
return;
}
to our MoveAction CS script.
Once saved and I run the game, the animator will now activate before any move command is given.
I went through every script and even resorted to copying and pasting over my code to ensure nothing was missing and it still has the same issue.
I can’t figure out why this is happening, any help would be appreciated.