Animation differs with bake and no bake

So I wanted to wrap this section, I ran into a problem/issue. So, I wanted to render the animation using an online service but for that, I need to bake the rigid body physics. SO I did that, and the animations of the collisions changed. Take a look below. The left one is with physics baked, and the right is without.

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Strange that it is different. It suggests the non baked misses out on some fractions of the effects. Some sort of computing load issue?

Blender recommends baking or differences can occur.

It is generally recommended to bake your physics simulations before rendering. Aside from no longer needing to go through the time-consuming process of simulating again, baking can help prevent potential glitches and ensure that the outcome of the simulation remains exactly the same every time.

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