Animation Controller: State breaks as soon as there is an outgoing transition

Hello everyone,

I seem to have a serious bug in Unity 2020.3.31f1: Whenever I add an outgoing transition to a state, it breaks the state. I can’t move it around anymore and the inspector for this state is cut off, which makes it impossible to tweak anything:


Also, I can’t add anymore outgoing transitions from the state (when rightclicking there is no option for “Make Transition”). Has anyone encountered this before and knows a solution for this?

Thanks in advance!

EDIT: Opening the project in Version 2020.3.24f1 resolved the issue. Seems to be a bug that is specific to the new version.

It’s a bug and they know about it. 2020.3.30f1 works ok. All the best. Cheers.

1 Like

Good catch finding that.

Some of us programming veterans have an old joke… to the tune of 99 bottles…

99 lines of bugs in the code
99 lines of bugs
You take one down, patch it around,
102 lines of bugs in the code.

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