I have added an animated spikes tile in Tilevania. It basically pushes the spikes up through the floor into view.
The issue I have now is that the collider exists even though the actual spikes are not showing. I have changed the physics shape on each individual sprite used to create the animated tile. I thought the tilemap/composite collider conforms to the physics shape, this is not happening.
What I would like is for the player to be able to occupy the grid space while the spikes are hidden. But die if it collides with the spikes as they protrude through the floor. Anyone know a way for this to occur?