This was a lot of fun. I found that getting the inverse kinematics to animate nicely could be very difficult. I had to do quite a lot of fine tuning in the Graph Editor to get rid of some ugly movements.
When the light turns off, there was an unacceptable amount of noise in the render initially. I found that turning down the Light Path Max Bounces greatly helped with the noise, at the expense of realistic lighting. For this scene, though, it really didn’t matter. I also turned off the Caustics to speed up the rendering.