Angel movement

So the rotating is very bad, its way too quick when in full screen, the fact that it is even different depending on screen size is also annoying. Will this get adressed later on? I assume so. But the rest feels pretty good

Wait what?
Rotation should not be faster, it has nothing to do with screen size, the only thing I’m guessing is causing this, is that for some weird reason, you have a much higher frame rate when in full screen, this will solved in future lectures, but if the problem insists please do let the forums know, I’m actually quite intrigued by this weird bug.

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Yeah after adding deltaTime and all that it has been fixed. But I think it’s a bug in unity and caused by difference in framerate

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