An issue I came across in course "Handling Player Death"

Using 4.23.1 so not sure if this is the cause. When playing the game, I had to add a “? Is Valid” executor to the “StopFireWeapon” function because an error would come up stating it was pending kill. Also it solved the issue with the audio being called every time you were hit even after dead. So, not sure if I didnt do something correctly, but this solved the issue. I added the “? Is Valid” between Deactivate and Stop functions with the “WeaponFireSound” component connected to both the “? Is Valid” and the “Stop” Function.

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