An interesting thing when I get the crash

So around 10:00 in the lecture while we were adding the do/while section, it seemed while his game did not crash when he entered a wrong word length, mine didn’t return a status error, but just crashed. I saw that in the while statement, I had ‘while (Status == EGuessStatus::OK);’ when it needs to be != so just a heads up. :slight_smile:

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Hello @T1m0shi,

thanks for the hint. This is might be a often problem, glad you are talking about and pointing to the pitfall / typo, thanks!

Cheers
Kevin

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