I just replaced the ball by an eye. Created earlier in an other GameDev course.
Which was more complex than I first thought, because the eye has an eye-ball part. And a lens part. Both needed to be manipulated by the bones construct. Then I thought it would be funny to animate the scene a bit differently. It shows the control of a second bone. Resulting in a strange animation.
But repetition and reuse is the key here. Just learning and having fun.
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