Amazing! - Quick review + expansion suggestions

Wow. Just finished. I am so glad I took this course. I loved how easy it was to expand. Because it was easy to expand and build upon, it inspired me to try a few extra credit items, make some mistakes, and learn even more.

I want to call out that I liked having those challenges built into the course. Those were great! And Brian thanks for all your help!

As for suggestions (post Hex grid, which I think is a great suggestion)

  1. Different unit types with different abilities e.g. close range infantry, ranged infantry, specialists. Perhaps one unit type might deal bonus damage against another unit type.
  2. Buffs and debuffs Combat system should correctly calculate damage after taking in unit type and applied buffs and debuffs into consideration. I have an idea how I might abstract the codebase to minimize cross-dependency between all the C# classes but would obviously like to learn from a pro.
  3. Scene management game menu, restart, setting page, etc.
  4. Testing Even just the most basic two examples of creating some unit tests.
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