Alternative to following after dead bug fix

When I did this for myself during the challenge, I just added the following to my EnemyHealth class:

        if (hitPoints <= Mathf.Epsilon)
        {
            GetComponent<Animator>().SetTrigger("death");
            GetComponent<EnemyAi>().enabled = false; // this was my fix
        }

This seemed like a straightforward way to get rid of extra animations and behaviors. Not sure if it will come back to bite me (zombie humor :D) but it’s worked so far.

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