This is what I thought of Rotating an actor with code challenge.
Code
FRotator CurrentYawRotation = GetOwner()->GetActorRotation();
CurrentYawRotation .Yaw += 90.0f;
GetOwner()->SetActorRotation(FRotator);
This is what I thought of Rotating an actor with code challenge.
Code
FRotator CurrentYawRotation = GetOwner()->GetActorRotation();
CurrentYawRotation .Yaw += 90.0f;
GetOwner()->SetActorRotation(FRotator);