hey! so i paused the video before codemonkey coded the rotation and i was wondering if there was any downside to handling camera movement in the way i did bc they both seem to work well… here is my code:
as you can see, i used “transform.Rotate” instead of “transform.eulerAngles += … etc”. are there any downsides or differences to this? also, is there a reason that codemonkey didn’t normalize the “moveVector”?
Thank you!