Alternative method for spawning projectiles using firing component

On firing component:
Create a public variable for transform and plug that into the projectile’s spawn transform.

On character BP:
Check for AI controller. If AI set spawn transform to TP gun muzzle location, if not AI, use FP gun muzzle location.

Thoughts?

kinda of did the same thing because my ai is shooting but the forward is messed up. I think it’s mostly the same thing.

Privacy & Terms