i know that there is not an only one solution in coding stuff but i coded it this way and tested it so it works clearly.
Technically, you don’t need the isEffectable=true in ReloadScene. You are initialising it to true, and when SceneManager.LoadScene(0) runs, everything is unloaded so that next line is probably not even executing.
isEffectable=true
ReloadScene
SceneManager.LoadScene(0)
Thank you for your info
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