Altair's Sword - Assassin's Creed

A friend asked me to model this one so I tried :smile:

It was a mix of hard surface modeling + modifiers techniques + sculpting.
The model has less than 2k tris, the magic of the normal map!

My workflow was:

  1. Model the base mesh Low Poly objects, using Auto-smooth to check the sharp edges while being able to see the curved parts smoothly
  2. Copy all the objects to create the HP models. Adding Bevel modifiers and Subsurf.
  3. Made the Hilt Straps using screw, shrinkwrap, solidify and bevel modifier
  4. Made the chains using a plane without the face, screw, curve, bevel
  5. Sculpt the details.
  6. Bake Normals from HP to LP: this was very interesting to see, because I baked the straps and the chain directly to the lowpoly hilt which was just a cylinder… and came out pretty similar visually!
  7. Texturing was procedural + a texture for the scratches
  8. Bake the rest of the stuff… Color, Roughness, Metalness

And here is the result!
I encourage you to take a look at with the model inspector, click on Wireframe, Matcap and then Matcap+Surface. What the normal map do is pretty mind blowing xD
Also look full screen ^^

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Awesome!!!

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