All Your LP Pawn Belong to Us

Well, here’s my entry to the LP pawn category. I did a different approach on mine where I appended the high poly pawn object into my LP pawn file, then deleted the base geometry faces with a nice large circle select tool, then reduced the body geometry by killing appropriate edge selects. I’m happy with the result. I’m really learning a lot so far in this course and I’m having a blast doing the projects. I’m getting more comfortable in Blender the more things I do. Great job Michael!

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