I don’t know the exact point in time when this happened, but all of my Enemy guards stopped moving. The one that was suppose to patrol around points, the one that should go towards the sound, all of them. I was hoping that behavior trees would solve the problem but it didn’t. I tried to remove the navmesh and add a new one but that didn’t help either.
Can someone please tell me what can be the problem? I have print string in the AIC_EnemyGuard, and in the check for noticing sound, so I know it’s called. But they just don’t move.