All my 3d megascan assets are white. How do I fix it?

I haven’t adjusted any material instance parameters. I am on MacOS and apple silicon m2.

I fixed the problem myself. I was going through materials to find the issue and found that the parent material imported from megascan for all 3d assets was using cloth as shading model. I don’t know why but after changing it to default lit, the problem was fixed.

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Is this UE5.1?


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