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Hello,

Going to take a shot at explaining the main function.

Instaniates two integer variables within the function and initializes them both with a numeric value.

Creates a loop that continues while the difficulty variable is less than or equal to the maxdifficulty variable.
While this loop continues,
*The code calls a PlayGameAtDifficulty object using the difficulty variable.
*Clears the mechanism in which user data is received possibly ?
*Forces the program to create or truncate the mechanism used to capture user input ?
*Probably increments the difficulty variable by +1
Once the difficulty variable increases to 11 the while loop exits.

A message is displayed to the user if they win.

The progam will exit.

so why doesnt this work when i use the condition (GuessSum == CodeSum) the code works but if i use (GuessSum == CodeSum && GuessProduct == CodeProduct) it just goes to else no matter if it is right or wrong

On the line where you’re setting the CodeProduct value you have CodeC * CodeB * CodeC instead of CodeA * CodeB * CodeC. So the math on the IF statement isn’t lining up causing it to go to else.

just started the course 3 days ago loving every minute of it I see this post if from 2019 just wanted to say thank you for the course

hey Ben good afternoon, I am a current student in the unreal engine C++ development course and I am trying to find something a little upto date with the forums and every link is 2019 any current links can be provided please

What should we prefer for vr unreal or unity ?

I’m having the same problem. Did you get this resolved? Thanks

Here is my attempt at explaining the main function. I’m sure it will be hilariously wrong but this is a cool exercise.

int difficulty = 2;
// This is an integer number defined as difficulty and can be used in the code below. Here it’s defined as 2.

int maxDifficulty = 10;
// Same as above except for a new name and value.

while (difficulty <= maxDifficulty)
// This is saying as long as difficulty is less than or equal to maxDifficulty execute the code below in the indentation.

   PlayGameAtDifficulty(difficulty);
   // This section is telling the game to load the "difficulty" level already assigned as 2;
  
   std::cin.clear(); // clears the failbit
   std::cin.ignore(); // discards the buffer
   // I dont know what std::cin means but perhaps this section clears away the message to load up 
      the next if the player succeeds.

   ++difficulty;
    // If the player wins then the difficulty is pushed up one level

std::cout <<“Wow -You’re a master hacker!\n”;
// Displays the text when you when you complete all 10 levels.
return 0;
//This restarts the the game

That was my attempt.

Hi,

Firstly apologies I think this will have been asked before but I cannot see it anywhere using the search. I just bought the unreal bundle and wanted to check if there was an order the three courses should be taken in?

Im guessing C++ Fundamentals, Unreal 5.0 C++ and then unreal blueprint?

Hi! I have some of your Unity courses in Udemy and wanted to learn Unreal Engine next. Are there any plans to update Unreal Engine Blueprint Game Developer and Unreal C++ Multiplayer Master: Intermediate Game Development courses in Udemy to Unreal Engine 5?

Hello everyone
So i was in UN4 course and im currently in middle of building escape section and I bought the UN5 course so can i just ignore the rest of UN4 course and start with UN 5 course?

Hello, I am currently on the third section of the Unreal Engine 5 C++ Developer: Learn C++ & Make Video Games(https://www.udemy.com/course/unrealcourse/).
When I create an actor class in unreal it does not appear in the project, like with the teacher.i need help please. (btw I am 12 years old and I have made a couple apps)

1 Like

Greetings. The course on Unreal VR seems to be private need a password. I would like to buy it though Udemy, is it still available? Cheers

Here’s the course link:
https://www.udemy.com/course/unrealvr/?couponCode=FORUM2019

@Roby The first command needs to be ‘cl main.cpp’. ‘cl’ is the name of the compiler and you need to compile ‘main.cpp’ before you can run ‘main.exe’.

heello guys
i have a problem
when I run the build task it fails


can i get some help in this case?

password is archive

I asked this question on discord but got no answers so I’ll try here.

On the Unreal 5 Action adventure course. I completed section 2, and used Sourcetree to clone the course from GitHub, and checked out the position to start the next section with the project the same as the instructors. But I get Blueprint compilation errors. I tried a few other positions going right back to the beginning of the course but all give similar errors that I don’t know how to fix. What am I doing wrong?

Whenever I add the unreal mannequin blueprint to the obstacle assault course, it freezes the entire unreal engine or my entire laptop, It’s definitely not an issue with the laptop. I am considering trying to migrate the mannequin from the 3rd person UE5 platform because I can’t move forward with the unreal engine learning course.

My VSCode extensions aren’t working anymore. They no longer do some texts in color and no longer give me writing tips. Attached are a few screenshots. Can anyone help me or has anyone had the same problem?
Nicht_GrĂźne_Sachen
Nicht_GrĂźne_Sachen_Marked
Pls answer as fast as possible.
Here are my downloaded extensions:
Extensions_I_Downloaded

D:\Unreal Engine\Simple_Shooter\Source\Simple_Shooter\Gun.cpp(48): error C2079: ‘DamageEvent’ uses undefined struct ‘FPointDamageEvent’
D:\Unreal Engine\Simple_Shooter\Source\Simple_Shooter\Gun.cpp(48): error C2440: ‘initializing’: cannot convert from ‘initializer list’ to ‘int’
D:\Unreal Engine\Simple_Shooter\Source\Simple_Shooter\Gun.cpp(48): note: The initializer contains too many elements
D:\Unreal Engine\Simple_Shooter\Source\Simple_Shooter\Gun.cpp(49): error C2664: ‘float AActor::TakeDamage(float,const FDamageEvent &,AController *,AActor *)’: cannot convert argument 2 from ‘int’ to ‘const FDamageEvent &’
D:\Unreal Engine\Simple_Shooter\Source\Simple_Shooter\Gun.cpp(49): note: Reason: cannot convert from ‘int’ to ‘const FDamageEvent’
D:\Unreal Engine\Simple_Shooter\Source\Simple_Shooter\Gun.cpp(49): note: use of undefined type ‘FDamageEvent’
C:\Program Files\Epic Games\UE_5.1\Engine\Source\Runtime\Engine\Classes\GameFramework\Actor.h(3230): note: see declaration of ‘FDamageEvent’
C:\Program Files\Epic Games\UE_5.1\Engine\Source\Runtime\Engine\Classes\GameFramework\Actor.h(3230): note: see declaration of ‘AActor::TakeDamage’
D:\Unreal Engine\Simple_Shooter\Source\Simple_Shooter\Gun.cpp(49): note: while trying to match the argument list ‘(float, int, AController *, AGun *)’

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