Just curious, When I checked for overlaps in the UV editor a handful of them showed up. They are definitely not overlapping in the UV editor and I already checked for overlapping vertices on the mesh, any ideas as to what might be causing this?
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Are some items still mirrored? I guess then as the UVs are on top of each other it may say there is overlap.
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None of them were still mirrored and I really couldn’t figure it out. Maybe it really was a bug like the course says. I want to believe that lol
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Do you mean the lighter blue parts?
Which is UV stretch information.