Air Defender 3D is an arcade style game I made using Unity3D. The gameplay is similar to the old-school arcade game missile command. You launch missiles to destroy the incoming enemy munitions. People walk out of the buildings and tapping them earns credits that can be used to upgrade your missile launcher. My latest update added global leaderboards that I implemented using GameSparks.
I learned Unity3D from Ben’s Unity course on Udemy. I also made some of the 3D models using Blender based on what I learned from Ben’s Blender course. The rest of the 3D models came from the Unity asset store. I started working on my game around December of 2015 during my free time. I have a full-time job in a completely unrelated field so my work was mainly done in spurts as I had time. I do have a background in programming from college so I was able to pick-up the coding part fairly quickly. Regardless, I never would have been able to complete this game without Ben’s courses on Udemy.
My app is currently monetized with rewarded video ads but my next update will add in-app purchases. Right now I am using Unity Ads exclusively but my experience with it hasn’t been stellar. After the in-app purchase update I am going to look into either ad mediation with some other ad service(s) or just switching to another ad service.