I noticed when I put a log in the tick component of the otherwise fully functional aiming component from the lecture, no log is output. bCanEverTick is set to true.
Begin play logs fine but never the tick:
It makes no difference if i call the Super::TickComponent or not
The other logs about simulate physics in the screenshot is something else; But i never get a single log from the tick component function
Mine was auto generated but I just checked and the one in ActorComponent.h is the same as expected except that it has the primitive keyword ‘enum’ typed in front of the ElevelTick. But this version as expected works the same, functionality unchanged.