My log is showing that every four ticks I’m still finding an aim solution on the sky sphere. I combed through the repo for this lesson to see if there were any significant differences between my code and Ben’s, but I couldn’t find any. Could I somehow have missing something in Unreal that it’s causing this? Or I wonder if it will be solved in the next lecture. I guess we’ll see.
Progress. Now I’m just always finding a solution. I’m sure the next lecture’s discussions will help.