Whenever I start playing from Main menu after adding the C++ TankTracks, the AI tanks start flying around downwards. I know user Stephen_Jenkins posted a solution he made here, but its way out of my league of understanding that, and I don’t feel like deviating that substancially from the course with code that I don’t understand.
Isn’t it weird that its only the AI tanks that are affected by this when all the tanks are originating from the same blueprint and C++ class?