AI tanks start flying around downwards

Whenever I start playing from Main menu after adding the C++ TankTracks, the AI tanks start flying around downwards. I know user Stephen_Jenkins posted a solution he made here, but its way out of my league of understanding that, and I don’t feel like deviating that substancially from the course with code that I don’t understand.

Isn’t it weird that its only the AI tanks that are affected by this when all the tanks are originating from the same blueprint and C++ class?

On my game, My tank alos fly around everywhere. Ben told us we’ll fix that sometime.

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