AI Tanks reciprocate turret and barrel rotations

It is obvious that I included Tank.h in TankAIController.cpp since we were playing around with an ATank*, which indirectly means that the AI tanks use their Aiming component’s AimAt() similar to us, i.e. when I play-test from the editor, the AI tanks rotate their turrets and barrels in my tank’s direction. Is that okay?

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