Hello guys, Following ue4 blueprint course i’m working on a rogue like about the Last Smurf alive who has to save the forest from some “Invaders”.
I’m having a little issue with the random Ai roaming because the guys are basically moving without around withouth triggering the running animation when the game starts.
Only after i enter the “Attack Range” and the Ai plays the Attack animation they start walking normally and even when i leave the range they RE-start the roam with normal walk animation .
any tips? here’s screen shot of the BP and a short video (Sorry for the Quality).

