I would like to see how to create a AI perception System in Unity similar to the one used in Unreal where the Enemies can detect the sight, sound, damage sensing of the Player. Maybe in the Unity RPG creator Course C#.
Avoid the second edition though, its mainly a direct copy of the first edition but its riddled full of mistakes.
Packt were unable to get any form of reslonse from the authors after I raised numerous issues and requested the errata. There is no errata, somethibg had they responded I would have happily invested some time into helping document.
Packt issued me woth a free book in the end.