I am having an issue with my AI after saving the new blueprint instance. After doing so my blue AI no longer moved however my red one did. Upon further inspection I noticed that the PatrolRoute component had been removed from the blue character and any subsequent characters placed in the scene. I added it back and added patrol points, however there continues to be lack of movement. They are still being possessed as hearing and sight perception continue to function. I tried restarting the editor and all that accomplished is now my red character no longer moves. Any suggestions from anyone would be greatly appreciated.
After some fiddling I have discovered that the AI will only reference the blueprint version of the patrol route no the cpp component.
SOLVED
So, I’m not entirely sure of what bug I introduced, but at some point I added an extra cpp component to instances of each character which is what I was using to control the patrol points. Something about what we did in this lecture made that no longer work and now I am using the patrol points properly. (Inherited on the character blueprint and edited through the instance). Another bug has seemed to crop up though is now when I edit the instance in Unreal it often auto selects the character I’m editing as a patrol point. A work around for anyone else that gets that problem is to hold down your click when editing the array.
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