AI is seeing through walls

To be honest I don’t know that the real problem, is but I am speculating that the AI seeing through the walls because when the AI is in a different room but turns towards me it the AI Sight is being logged as true (which I got through the Get Actors Perception node) and it also comes and chases the player. But the AI seems to avoid all collisions while generating its path towards the player. The collision for the building is set to block all. Any help in solving this is appreciated. Let me know if anyone needs more information.

Try setting the collision to BlockAllDynamic

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