AI Hearing Based on Movement

I found the On Land event while trying to solve the challenge, but didn’t want it to trigger only on jumping. It was mentioned that we might do hearing later based on movement, but here’s what I came up with to get it working currently. By comparing the current movement vector with the previous movement vector, I know if the character just moved this tick, and make a noise if it did.

Probably a better way to do it, but it works so :man_shrugging:

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