AI fail to hit player

After making new projectile_BP, I notice that AI tanks on flat ground always fail to hit player because it only aim at the base of tank body.

The same problem appeared in video 277 at 0:45.

What is the possible fix?
Is Ben going to fix this later on in the videos?

AI get consistence hit after I reduced launch speed from 20000 to 8000.
But I am still wondering if there is an official fix

Override GetTargetLocation in your tank class and have it return the location of the tank you want tanks to aim at.
Then use that instead of GetActorLocation for the AI tanks aiming.

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