So, when I slow down the movement of the AI Character, I notice that the AI will MoveTo the PlayerLocation at the Vector the player was at the time when it first begun to move.
If it takes like 5 seconds for it to get to that point, there is a good chance that the player has since moved from that spot, but it wont use the updated PlayerLocation until its finished moving to the original location.
I don’t know if this is answered in future lectures, so if it is I apologise for being premature, but is there a way to get the MoveTo to take the current PlayerLocation, even if the AI Character has yet to reach the original location?
I tried to think of an answer myself, but haven’t come up with any viable solutions yet.