AI acts wired when I place a gun on it

My AI was working fine until a few hours ago when I placed A gun on it. Once I attached the gun to the AI it stopped following the Behavior tree, started running in circles and acts wired. When I remove the gun, it works as normal. I also tried going into the gun’s blueprint and changing the “Can Ever Effect Navigation” to false, after this started happening. That didn’t fix the issue though. Does anyone have any ideas or know how to fix this.

Let me know if you want more information.

By any chance could you show a video of this? Have you debugged the behaviour tree?

Turning of collisions on the gun solved the issue.

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