Same concept, different assets and theme
Concept:
Pirate shooter game
Avoid waves of pirates coming for loot that is rightfully yours (by pirate law)
Shoot enemies to score points (and keep loot)
Overview:
Game design:
Theme:
Pirate shooter
Player Experience:
Frantic/chaotic
Core mechanic:
Shoot enemies
Dodge fire
Avoid landmass
Game loop:
Single level with endless enemy waves and landfill spawning
Shoot enemies for points
Avoid taking damage and reaching zero health
Feature analysis:
Core:
Player movement
* Player health
Enemy movement
* Enemy waves
Secondary:
Landmass collision
Shooting
Enemy Health
Score
Enemy types
Polish:
Visual effects
Sound effects
Menus/Screens
Content/tuning