using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class NumerWizard : MonoBehaviour
{
int max = 1000;
int min = 1;
int guess = 500;
// Start is called before the first frame update
void Start()
{
Debug.Log("Ahoy! Captain, we've been expecting you!");
Debug.Log("We need more recruits to our massive, newly bought ship!");
Debug.Log("This will be the biggest treasure hunt yet!");
Debug.Log("The highest number you can choose is: " + max + ".");
Debug.Log("The lowest number you can choose is: " + min + ".");
Debug.Log("Is your number lower than " + guess + "?");
Debug.Log("Push up = Higher | Push Down = Lower | Push Enter = Correct.");
max += 1;
}
// Update is called once per frame
void Update()
{
if (Input.GetKeyDown(KeyCode.UpArrow))
{
Debug.Log("We need more recruits!");
min = guess;
guess = (max + min) / 2;
Debug.Log("Is " + guess + " recruits good enough?");
}
else if (Input.GetKeyDown(KeyCode.DownArrow))
{
Debug.Log("We need less recruits!");
max = guess;
guess = (max + min) / 2;
Debug.Log("Is " + guess + " recruits good enough?");
}
else if (Input.GetKeyDown(KeyCode.Return))
{
Debug.Log("Weigh anchor! Captain is hiring " + guess + " recruits!");
Debug.Log("The crew: aye aye!");
}
else
{
return;
}
}
}