I’ve re-rendered the scene with “high quality media recorder”, which resulted in much better video quality. I’ve updated the link in first post as well:
Also, if anyone is interested I’ve packaged the project, so you can see the sequence without Youtube video compression artifacts and fly around the level. It’s unfortunately quite big (3GB). Here is the link: https://drive.google.com/file/d/1VPmbji_6UfgB4MEq8BNsQdLbEtlwlFAK/view?usp=sharing
Note, I don’t have means to check “minimum hardware requirement”. It is running fine (120fps) on my machine (i7-8700k + 1080ti @ 3440x1440), but it’s quite heavy especially in terms of many big textures (might stutter a bit at the beginning while the textures are being streamed in). In the packaged build I capped the fps to 60fps.