I took a break to have some fun with mech. I imported it to Unreal Engine 4, added environment (mostly out of assets from the marketplace), learned how to “stop the time” (especially this was tricky for particle systems). And here is the result. A short war story about a mech called “Red Devil”:
Edit: updated link to video with better render quality.
Good visual effects.
A pity that it wasn’t done in Blender, but I understand if you want to progress in Unity. Which is also a great achievement. Well done.
I’ve re-rendered the scene with “high quality media recorder”, which resulted in much better video quality. I’ve updated the link in first post as well:
Note, I don’t have means to check “minimum hardware requirement”. It is running fine (120fps) on my machine (i7-8700k + 1080ti @ 3440x1440), but it’s quite heavy especially in terms of many big textures (might stutter a bit at the beginning while the textures are being streamed in). In the packaged build I capped the fps to 60fps.