I want to eventually add a mouth to my character (who will speak). Should I do that directly after retopology, or should I wait until the finer sculpting and baking are done?
Also, I’m a little confused about the immediate steps after retopology. Am I creating a copy to do the finer sculpting (and multires, etc.) and then baking the details to the copy I didn’t sculpt (the 2nd time)? I will be animating the character. I’m a little worried about undoing the hard work I did on retopology (it took me a long time).
I appreciate any help anyone can give.
Thank you,
Dave