After restarting blender and opened my project, noticed my textures are splotchy

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I think I did something wrong during after the retopology phase, but I continued on anyways to halfway through the painting phase. Then when I opened my project file, it looks completely different then when I took the picture a few days ago (second picture “orc.png”)

Can it be that two object are displayed?
The high and low-poly versions ?

Check your mesh.

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Hi FedPete, thank you for replying!! :slight_smile: I just double checked, the high poly model is off on both the armour and clothing and the orc main, only the low poly is showing. This is so strange… I’ll keep investigating! :slight_smile:

I don’t know if you found the problem yet. The same thing happened to me when I moved my normal map to a different folder on my computer. When I put it back, everything went back to normal…

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