After months

Starting this series in ± November 2020 and after months of practice with weeks of grueling work, mistakes, re-tries, thanks to manual retopology, I finally landed on making a space marine.
I did learn topology flow for the face, for this character I did triangulate the topology to fix stretching quicker, I guess now, later that the square topology flow is important for good animation lol.
It’s all been good practice.



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Looks a good ‘alien’ like head. Why has he got a white ‘blade’ embedded in his head!

Certainly avoid triangles is standard in modelling.

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