I’m currently taking the unreal-stealth-combat course
I have a few problems that I simply can’t fix
First of all, I don’t know
why it’s detected after taking down the guard like the picture I attached below. In the picture I attached, the red cylinder was marked to indicate the radius of the guard catching the player character.
Second, after killing the guard, an unknown object blocks the player and the player cannot go past the spot where the guard died.
(I couldn’t attach a photo because it was difficult to capture the moment.)
Thirdly, there is an issue where the takedown interaction continues even though the guard is clearly dead.